I Murk I Die I Murk Again

Murk lost a battle and spend hundreds of years trapped backside water ice as a result. When Vadamelter and the other volcanos intensified their action, he was able to gratuitous himself from his melting prison and roam the realms again.

Role: Denier

Overview

Murk is a Dark and Water Resurrection Block Denier who specializes in Possession and Freeze. He also has Nightmares that he can spread to his opponents, and he has a piffling flake of Self Sustainment. Murk primarily focuses on his Deprival as information technology'southward fairly obvious when looking at his skills equally a whole. Most of them are all well-nigh setting upwardly Possession or Freeze which can exist decent equally it would allow him to rotate back and forth between the 2 effects to start a Denial chain, which is also further enhanced by his Relic Slots, both of which have Stamina Draining options for max Denial efficiency. He can likewise bypass Dodge Area somewhat with his Single + AoE Freeze skill. And 1 of his Singles is a Mega Possession which tin exist very scary to get hit by. Rez Block also gives him some contemporary utility beingness able to block the very scary Rezzers' Rez skills out in that location. And for some Self Sustainment, two of his skills setup Self Regen, and 1 of those skills is too a Self Evasion + l% Stamina Regain. All this said Murk is still a very one-note, banal, simple Denier. He merely has Nightmares equally a Negative Effect exterior of his Denials, leaving him without any other interesting options. He mostly just focuses on his Denials so, which ways he completely falters vs Control Immunity, Mega Taunt, and Taunt + Ad. Without any tools to help truly bypass these high-meta abilities, Murk finds himself in a very bad spot in the Denier lineup. He can too be a somewhat niche Aggressor every bit, for Denier standards, he has some surprisingly high raw impairment output. Overall a Denier who could be good but completely fails when put up confronting the very mutual immunities and Defensive abilities that exist in the current meta. He could be a great Team State of war pick depending on the restricts, but he probably shouldn't be bothered with for PvP.

Pros:

  • Insane stats
  • Access to ii AoE Control Furnishings in Possession and Freeze
  • Black Ice bypasses Dodge Area
  • Decent Self Sustain in Behind the Shadows
  • Good relic slots
  • Access to Mega Possession

Cons:

  • Mediocre trait
  • Only has Nightmares every bit an extra effect exterior of his main Denials
  • Loftier Cooldowns on best skills

Recommended Moveset

(don't remove my 3rd letter and spell my name backwards)

  • Color Of Despair - (AoE 30 Dark dmg + Possession + Nightmares, 38s, 2 CD)
  • Black Ice - (50 H2o dmg + Freeze + AoE Freeze, 48s, three CD)
  • Stained In Fear - (45 Dark dmg + Mega Possession + Nightmares, 48s, 3 CD)
  • Behind the Shadows / Stained Water ice / Your Pain - (Shadows for Self Evasion + Regeneration + l% Stamina Restore, 42s, two CD) / (Water ice for 40 Water dmg + Freeze, 36s, 1 CD) / (Hurting for 40 Dark dmg + Possession, 36s, 1 CD)

Recommended Runes: 3 Speed/Team Speed ; ii Speed/Team Speed, 1 Life ; two Strength, i Speed

Recommended Relics: Masher'due south Staff, Sigrid's Staff, Pumpseed'southward Staff; Tetsuman'due south Mask, Torvax'southward Mask, Jasastur's Mask

Recommended Allies

  • Trait Disablers like Master Goldfield and Nerieda de Danann can assistance Murk deny enemies easily.

Counters

  • Strong Thunder and Lite Attackers such equally Cherub Cupid, Elvira Demonslayer and Plantomination volition send Murk back to Luigi'south Mansion.
Blossom Era Blossom Era

Blossom Season one

Blossom Flavor ii

Blossom Flavor 3

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Source: https://monster-legends-competitive.fandom.com/wiki/Murk

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